But that ended up being a very plain girl, and the design didn’t feel fresh. Usuda: At the very beginning, our plan was to just make the female protagonist look like a girl version of the male protagonist. Was her design decided at the start of development?.There were a variety of contributing factors, and with all of them taken into account, we decided that it was the right time to add a female protagonist. We knew from surveys that female fans wanted to be able to play as a female character. Usuda: Well, I wouldn’t say that female players weren’t a factor, either. Kido: You could say she was more of a gimmick to give people who had already played the game a new way to experience it. Was the female protagonist added with female players in mind?.In the end, we essentially had to remake everything. So we halved the polygon count, and then we had to adjust the models so they didn’t look off. Usuda: Take the 3D character models, for instance – if we left those as-is, they definitely wouldn’t fit. Basically no part of P3 was used as-is, I think? But the end result is what matters (laugh).
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